

Like the skills, the passives cover everything from damage reduction to making skills more powerful and effective. wolf and bear skills, or poison and physical damage via its pets, the skills allow for a variety of different build types. Whether it's physical damage through Earth and Storm skills. The Druid is versatile in that the class can deal different types of damage through its skill diversity.

Pets work as a great distraction allowing the Druid to focus on a specific target. Has some solid AOE skills which can work well alongside single-target skills Skills can drain spirit fast in the early game. Not as mobile as some classes with fewer escape optionsĬan be both ranged and Melee depending on skill choices The Druid’s companions are translucent to other players so as not to clutter the screen when playing in groups.Ībility to shapeshift between Bear and Wolf The Druid can also direct the Companions to inflict on a specific target or area. Shifting between Werebear, Werewolf, and human form is automatic depending on which skills the Druid is using, it is instant and seamless. Key Passives - Can have a point in only one of these.Įach skill falls into one of four categories:.Ultimate - High damage offensive skills They don't cost spirit but have long Cooldowns.Does not cost spirit but do have Cooldowns. Companion - Summon creatures to fight alongside you dealing physical and poison damage.They don't cost spirit but do have Cooldowns. Defensive - These mitigate damage received, deal physical damage, and increase survivability.Core - Storm, Earth, Bear, and Wolf skill damage at the cost of spirit.

